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KimLakYoung
GetEyesClient
Commits
d78bb39b
Commit
d78bb39b
authored
4 years ago
by
KimLakYoung
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웹뷰삭제
parent
cdcdc0cd
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5 additions
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582 deletions
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GetEyes/Assets/Plugins/Android/WebViewPlugin.jar
GetEyes/Assets/Plugins/Android/WebViewPlugin.jar
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GetEyes/Assets/Plugins/Android/WebViewPlugin.jar.meta
GetEyes/Assets/Plugins/Android/WebViewPlugin.jar.meta
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GetEyes/Assets/Plugins/WebView.bundle.meta
GetEyes/Assets/Plugins/WebView.bundle.meta
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GetEyes/Assets/Plugins/WebView.bundle/Contents.meta
GetEyes/Assets/Plugins/WebView.bundle/Contents.meta
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GetEyes/Assets/Plugins/WebView.bundle/Contents/Info.plist
GetEyes/Assets/Plugins/WebView.bundle/Contents/Info.plist
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GetEyes/Assets/Plugins/WebView.bundle/Contents/Info.plist.meta
...es/Assets/Plugins/WebView.bundle/Contents/Info.plist.meta
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GetEyes/Assets/Plugins/WebView.bundle/Contents/MacOS.meta
GetEyes/Assets/Plugins/WebView.bundle/Contents/MacOS.meta
+0
-8
GetEyes/Assets/Plugins/WebView.bundle/Contents/MacOS/WebView
GetEyes/Assets/Plugins/WebView.bundle/Contents/MacOS/WebView
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-0
GetEyes/Assets/Plugins/WebView.bundle/Contents/MacOS/WebView.meta
...Assets/Plugins/WebView.bundle/Contents/MacOS/WebView.meta
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GetEyes/Assets/Plugins/WebView.bundle/Contents/Resources.meta
...yes/Assets/Plugins/WebView.bundle/Contents/Resources.meta
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GetEyes/Assets/Plugins/WebView.bundle/Contents/Resources/InfoPlist.strings
...ugins/WebView.bundle/Contents/Resources/InfoPlist.strings
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GetEyes/Assets/Plugins/WebView.bundle/Contents/Resources/InfoPlist.strings.meta
.../WebView.bundle/Contents/Resources/InfoPlist.strings.meta
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GetEyes/Assets/Plugins/WebViewObject.cs
GetEyes/Assets/Plugins/WebViewObject.cs
+0
-254
GetEyes/Assets/Plugins/WebViewObject.cs.meta
GetEyes/Assets/Plugins/WebViewObject.cs.meta
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GetEyes/Assets/Plugins/iOS/WebView.mm
GetEyes/Assets/Plugins/iOS/WebView.mm
+0
-149
GetEyes/Assets/Plugins/iOS/WebView.mm.meta
GetEyes/Assets/Plugins/iOS/WebView.mm.meta
+0
-7
GetEyes/Assets/Scripts/UI/ARBrandInfo.cs
GetEyes/Assets/Scripts/UI/ARBrandInfo.cs
+4
-9
GetEyes/Assets/Scripts/UI/BrandTargetPopUp.cs
GetEyes/Assets/Scripts/UI/BrandTargetPopUp.cs
+1
-2
GetEyes/Assets/Scripts/UI/UIManager.cs
GetEyes/Assets/Scripts/UI/UIManager.cs
+0
-25
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GetEyes/Assets/Plugins/Android/WebViewPlugin.jar
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fileFormatVersion: 2
guid: 8159b26dba4304c5cad304bd66ec10ba
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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fileFormatVersion: 2
guid: d905d179774205b48af068bc22ac3f6b
folderAsset: yes
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 1
settings:
DefaultValueInitialized: true
- first:
Standalone: OSXUniversal
second:
enabled: 1
settings: {}
userData:
assetBundleName:
assetBundleVariant:
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fileFormatVersion: 2
guid: 73cbdf950fe6c3344ba9bb3849d75cda
folderAsset: yes
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assetBundleVariant:
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist
version=
"1.0"
>
<dict>
<key>
BuildMachineOSBuild
</key>
<string>
11G63
</string>
<key>
CFBundleDevelopmentRegion
</key>
<string>
English
</string>
<key>
CFBundleExecutable
</key>
<string>
WebView
</string>
<key>
CFBundleIdentifier
</key>
<string>
net.gree.unitywebview.WebView
</string>
<key>
CFBundleInfoDictionaryVersion
</key>
<string>
6.0
</string>
<key>
CFBundleName
</key>
<string>
WebView
</string>
<key>
CFBundlePackageType
</key>
<string>
BNDL
</string>
<key>
CFBundleShortVersionString
</key>
<string>
1.0
</string>
<key>
CFBundleSignature
</key>
<string>
????
</string>
<key>
CFBundleVersion
</key>
<string>
1
</string>
<key>
DTCompiler
</key>
<string>
com.apple.compilers.llvm.clang.1_0
</string>
<key>
DTPlatformBuild
</key>
<string>
4G182
</string>
<key>
DTPlatformVersion
</key>
<string>
GM
</string>
<key>
DTSDKBuild
</key>
<string>
12C37
</string>
<key>
DTSDKName
</key>
<string>
macosx10.8
</string>
<key>
DTXcode
</key>
<string>
0450
</string>
<key>
DTXcodeBuild
</key>
<string>
4G182
</string>
</dict>
</plist>
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fileFormatVersion: 2
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userData:
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fileFormatVersion: 2
guid: 570b6d1d522874a4dbd65e29ac4e743b
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fileFormatVersion: 2
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GetEyes/Assets/Plugins/WebView.bundle/Contents/Resources/InfoPlist.strings
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GetEyes/Assets/Plugins/WebViewObject.cs
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cdcdc0cd
/*
* Copyright (C) 2011 Keijiro Takahashi
* Copyright (C) 2012 GREE, Inc.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
using
UnityEngine
;
using
System
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Runtime.InteropServices
;
using
Callback
=
System
.
Action
<
string
>;
#if UNITY_EDITOR || UNITY_STANDALONE_OSX
public
class
UnitySendMessageDispatcher
{
public
static
void
Dispatch
(
string
name
,
string
method
,
string
message
)
{
GameObject
obj
=
GameObject
.
Find
(
name
);
if
(
obj
!=
null
)
obj
.
SendMessage
(
method
,
message
);
}
}
#endif
public
class
WebViewObject
:
MonoBehaviour
{
Callback
callback
;
#if UNITY_EDITOR || UNITY_STANDALONE_OSX
IntPtr
webView
;
bool
visibility
;
Rect
rect
;
Texture2D
texture
;
string
inputString
;
#elif UNITY_IPHONE
IntPtr
webView
;
#elif UNITY_ANDROID
AndroidJavaObject
webView
;
Vector2
offset
;
#endif
#if UNITY_EDITOR || UNITY_STANDALONE_OSX
[
DllImport
(
"WebView"
)]
private
static
extern
IntPtr
_WebViewPlugin_Init
(
string
gameObject
,
int
width
,
int
height
,
bool
ineditor
);
[
DllImport
(
"WebView"
)]
private
static
extern
int
_WebViewPlugin_Destroy
(
IntPtr
instance
);
[
DllImport
(
"WebView"
)]
private
static
extern
void
_WebViewPlugin_SetRect
(
IntPtr
instance
,
int
width
,
int
height
);
[
DllImport
(
"WebView"
)]
private
static
extern
void
_WebViewPlugin_SetVisibility
(
IntPtr
instance
,
bool
visibility
);
[
DllImport
(
"WebView"
)]
private
static
extern
void
_WebViewPlugin_LoadURL
(
IntPtr
instance
,
string
url
);
[
DllImport
(
"WebView"
)]
private
static
extern
void
_WebViewPlugin_EvaluateJS
(
IntPtr
instance
,
string
url
);
[
DllImport
(
"WebView"
)]
private
static
extern
void
_WebViewPlugin_Update
(
IntPtr
instance
,
int
x
,
int
y
,
float
deltaY
,
bool
down
,
bool
press
,
bool
release
,
bool
keyPress
,
short
keyCode
,
string
keyChars
,
int
textureId
);
#elif UNITY_IPHONE
[
DllImport
(
"__Internal"
)]
private
static
extern
IntPtr
_WebViewPlugin_Init
(
string
gameObject
);
[
DllImport
(
"__Internal"
)]
private
static
extern
int
_WebViewPlugin_Destroy
(
IntPtr
instance
);
[
DllImport
(
"__Internal"
)]
private
static
extern
void
_WebViewPlugin_SetMargins
(
IntPtr
instance
,
int
left
,
int
top
,
int
right
,
int
bottom
);
[
DllImport
(
"__Internal"
)]
private
static
extern
void
_WebViewPlugin_SetVisibility
(
IntPtr
instance
,
bool
visibility
);
[
DllImport
(
"__Internal"
)]
private
static
extern
void
_WebViewPlugin_LoadURL
(
IntPtr
instance
,
string
url
);
[
DllImport
(
"__Internal"
)]
private
static
extern
void
_WebViewPlugin_EvaluateJS
(
IntPtr
instance
,
string
url
);
#endif
#if UNITY_EDITOR || UNITY_STANDALONE_OSX
private
void
CreateTexture
(
int
x
,
int
y
,
int
width
,
int
height
)
{
int
w
=
1
;
int
h
=
1
;
while
(
w
<
width
)
w
<<=
1
;
while
(
h
<
height
)
h
<<=
1
;
rect
=
new
Rect
(
x
,
y
,
width
,
height
);
texture
=
new
Texture2D
(
w
,
h
,
TextureFormat
.
ARGB32
,
false
);
}
#endif
public
void
Init
(
Callback
cb
=
null
)
{
callback
=
cb
;
#if UNITY_EDITOR || UNITY_STANDALONE_OSX
CreateTexture
(
0
,
0
,
Screen
.
width
,
Screen
.
height
);
webView
=
_WebViewPlugin_Init
(
name
,
Screen
.
width
,
Screen
.
height
,
Application
.
platform
==
RuntimePlatform
.
OSXEditor
);
#elif UNITY_IPHONE
webView
=
_WebViewPlugin_Init
(
name
);
#elif UNITY_ANDROID
offset
=
new
Vector2
(
0
,
0
);
webView
=
new
AndroidJavaObject
(
"net.gree.unitywebview.WebViewPlugin"
);
webView
.
Call
(
"Init"
,
name
);
#endif
}
void
OnDestroy
()
{
#if UNITY_EDITOR || UNITY_STANDALONE_OSX
if
(
webView
==
IntPtr
.
Zero
)
return
;
_WebViewPlugin_Destroy
(
webView
);
#elif UNITY_IPHONE
if
(
webView
==
IntPtr
.
Zero
)
return
;
_WebViewPlugin_Destroy
(
webView
);
#elif UNITY_ANDROID
if
(
webView
==
null
)
return
;
webView
.
Call
(
"Destroy"
);
#endif
}
public
void
SetMargins
(
int
left
,
int
top
,
int
right
,
int
bottom
)
{
#if UNITY_EDITOR || UNITY_STANDALONE_OSX
if
(
webView
==
IntPtr
.
Zero
)
return
;
int
width
=
Screen
.
width
-
(
left
+
right
);
int
height
=
Screen
.
height
-
(
bottom
+
top
);
CreateTexture
(
left
,
bottom
,
width
,
height
);
_WebViewPlugin_SetRect
(
webView
,
width
,
height
);
#elif UNITY_IPHONE
if
(
webView
==
IntPtr
.
Zero
)
return
;
_WebViewPlugin_SetMargins
(
webView
,
left
,
top
,
right
,
bottom
);
#elif UNITY_ANDROID
if
(
webView
==
null
)
return
;
offset
=
new
Vector2
(
left
,
top
);
webView
.
Call
(
"SetMargins"
,
left
,
top
,
right
,
bottom
);
#endif
}
public
void
SetVisibility
(
bool
v
)
{
#if UNITY_EDITOR || UNITY_STANDALONE_OSX
if
(
webView
==
IntPtr
.
Zero
)
return
;
visibility
=
v
;
_WebViewPlugin_SetVisibility
(
webView
,
v
);
#elif UNITY_IPHONE
if
(
webView
==
IntPtr
.
Zero
)
return
;
_WebViewPlugin_SetVisibility
(
webView
,
v
);
#elif UNITY_ANDROID
if
(
webView
==
null
)
return
;
webView
.
Call
(
"SetVisibility"
,
v
);
#endif
}
public
void
LoadURL
(
string
url
)
{
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_IPHONE
if
(
webView
==
IntPtr
.
Zero
)
return
;
_WebViewPlugin_LoadURL
(
webView
,
url
);
#elif UNITY_ANDROID
if
(
webView
==
null
)
return
;
webView
.
Call
(
"LoadURL"
,
url
);
#endif
}
public
void
EvaluateJS
(
string
js
)
{
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_IPHONE
if
(
webView
==
IntPtr
.
Zero
)
return
;
_WebViewPlugin_EvaluateJS
(
webView
,
js
);
#elif UNITY_ANDROID
if
(
webView
==
null
)
return
;
webView
.
Call
(
"LoadURL"
,
"javascript:"
+
js
);
#endif
}
public
void
CallFromJS
(
string
message
)
{
if
(
callback
!=
null
)
callback
(
message
);
}
#if UNITY_EDITOR || UNITY_STANDALONE_OSX
void
Update
()
{
inputString
+=
Input
.
inputString
;
}
void
OnGUI
()
{
if
(
webView
==
IntPtr
.
Zero
||
!
visibility
)
return
;
Vector3
pos
=
Input
.
mousePosition
;
bool
down
=
Input
.
GetButton
(
"Fire1"
);
bool
press
=
Input
.
GetButtonDown
(
"Fire1"
);
bool
release
=
Input
.
GetButtonUp
(
"Fire1"
);
float
deltaY
=
Input
.
GetAxis
(
"Mouse ScrollWheel"
);
bool
keyPress
=
false
;
string
keyChars
=
""
;
short
keyCode
=
0
;
if
(
inputString
.
Length
>
0
)
{
keyPress
=
true
;
keyChars
=
inputString
.
Substring
(
0
,
1
);
keyCode
=
(
short
)
inputString
[
0
];
inputString
=
inputString
.
Substring
(
1
);
}
_WebViewPlugin_Update
(
webView
,
(
int
)(
pos
.
x
-
rect
.
x
),
(
int
)(
pos
.
y
-
rect
.
y
),
deltaY
,
down
,
press
,
release
,
keyPress
,
keyCode
,
keyChars
,
texture
.
GetNativeTextureID
());
GL
.
IssuePluginEvent
((
int
)
webView
);
Matrix4x4
m
=
GUI
.
matrix
;
GUI
.
matrix
=
Matrix4x4
.
TRS
(
new
Vector3
(
0
,
Screen
.
height
,
0
),
Quaternion
.
identity
,
new
Vector3
(
1
,
-
1
,
1
));
GUI
.
DrawTexture
(
rect
,
texture
);
GUI
.
matrix
=
m
;
}
#endif
}
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GetEyes/Assets/Plugins/WebViewObject.cs.meta
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cdcdc0cd
fileFormatVersion: 2
guid: eb2e7ee2a8f32472a950031e188fea23
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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GetEyes/Assets/Plugins/iOS/WebView.mm
deleted
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View file @
cdcdc0cd
/*
* Copyright (C) 2011 Keijiro Takahashi
* Copyright (C) 2012 GREE, Inc.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#import <UIKit/UIKit.h>
extern
UIViewController
*
UnityGetGLViewController
();
extern
"C"
void
UnitySendMessage
(
const
char
*
,
const
char
*
,
const
char
*
);
@interface
WebViewPlugin
:
NSObject
<
UIWebViewDelegate
>
{
UIWebView
*
webView
;
NSString
*
gameObjectName
;
}
@end
@implementation
WebViewPlugin
-
(
id
)
initWithGameObjectName
:(
const
char
*
)
gameObjectName_
{
self
=
[
super
init
];
UIView
*
view
=
UnityGetGLViewController
().
view
;
webView
=
[[
UIWebView
alloc
]
initWithFrame
:
view
.
frame
];
webView
.
delegate
=
self
;
webView
.
hidden
=
YES
;
[
view
addSubview
:
webView
];
gameObjectName
=
[[
NSString
stringWithUTF8String
:
gameObjectName_
]
retain
];
return
self
;
}
-
(
void
)
dealloc
{
[
webView
removeFromSuperview
];
[
webView
release
];
[
gameObjectName
release
];
[
super
dealloc
];
}
-
(
BOOL
)
webView
:(
UIWebView
*
)
webView
shouldStartLoadWithRequest
:(
NSURLRequest
*
)
request
navigationType
:(
UIWebViewNavigationType
)
navigationType
{
NSString
*
url
=
[[
request
URL
]
absoluteString
];
if
([
url
hasPrefix
:
@"unity:"
])
{
UnitySendMessage
([
gameObjectName
UTF8String
],
"CallFromJS"
,
[[
url
substringFromIndex
:
6
]
UTF8String
]);
return
NO
;
}
else
{
return
YES
;
}
}
-
(
void
)
setMargins
:(
int
)
left
top
:(
int
)
top
right
:(
int
)
right
bottom
:(
int
)
bottom
{
UIView
*
view
=
UnityGetGLViewController
().
view
;
CGRect
frame
=
view
.
frame
;
CGFloat
scale
=
view
.
contentScaleFactor
;
frame
.
size
.
width
-=
(
left
+
right
)
/
scale
;
frame
.
size
.
height
-=
(
top
+
bottom
)
/
scale
;
frame
.
origin
.
x
+=
left
/
scale
;
frame
.
origin
.
y
+=
top
/
scale
;
webView
.
frame
=
frame
;
}
-
(
void
)
setVisibility
:(
BOOL
)
visibility
{
webView
.
hidden
=
visibility
?
NO
:
YES
;
}
-
(
void
)
loadURL
:(
const
char
*
)
url
{
NSString
*
urlStr
=
[
NSString
stringWithUTF8String
:
url
];
NSURL
*
nsurl
=
[
NSURL
URLWithString
:
urlStr
];
NSURLRequest
*
request
=
[
NSURLRequest
requestWithURL
:
nsurl
];
[
webView
loadRequest
:
request
];
}
-
(
void
)
evaluateJS
:(
const
char
*
)
js
{
NSString
*
jsStr
=
[
NSString
stringWithUTF8String
:
js
];
[
webView
stringByEvaluatingJavaScriptFromString
:
jsStr
];
}
@end
extern
"C"
{
void
*
_WebViewPlugin_Init
(
const
char
*
gameObjectName
);
void
_WebViewPlugin_Destroy
(
void
*
instance
);
void
_WebViewPlugin_SetMargins
(
void
*
instance
,
int
left
,
int
top
,
int
right
,
int
bottom
);
void
_WebViewPlugin_SetVisibility
(
void
*
instance
,
BOOL
visibility
);
void
_WebViewPlugin_LoadURL
(
void
*
instance
,
const
char
*
url
);
void
_WebViewPlugin_EvaluateJS
(
void
*
instance
,
const
char
*
url
);
}
void
*
_WebViewPlugin_Init
(
const
char
*
gameObjectName
)
{
id
instance
=
[[
WebViewPlugin
alloc
]
initWithGameObjectName
:
gameObjectName
];
return
(
void
*
)
instance
;
}
void
_WebViewPlugin_Destroy
(
void
*
instance
)
{
WebViewPlugin
*
webViewPlugin
=
(
WebViewPlugin
*
)
instance
;
[
webViewPlugin
release
];
}
void
_WebViewPlugin_SetMargins
(
void
*
instance
,
int
left
,
int
top
,
int
right
,
int
bottom
)
{
WebViewPlugin
*
webViewPlugin
=
(
WebViewPlugin
*
)
instance
;
[
webViewPlugin
setMargins
:
left
top
:
top
right
:
right
bottom
:
bottom
];
}
void
_WebViewPlugin_SetVisibility
(
void
*
instance
,
BOOL
visibility
)
{
WebViewPlugin
*
webViewPlugin
=
(
WebViewPlugin
*
)
instance
;
[
webViewPlugin
setVisibility
:
visibility
];
}
void
_WebViewPlugin_LoadURL
(
void
*
instance
,
const
char
*
url
)
{
WebViewPlugin
*
webViewPlugin
=
(
WebViewPlugin
*
)
instance
;
[
webViewPlugin
loadURL
:
url
];
}
void
_WebViewPlugin_EvaluateJS
(
void
*
instance
,
const
char
*
js
)
{
WebViewPlugin
*
webViewPlugin
=
(
WebViewPlugin
*
)
instance
;
[
webViewPlugin
evaluateJS
:
js
];
}
This diff is collapsed.
Click to expand it.
GetEyes/Assets/Plugins/iOS/WebView.mm.meta
deleted
100644 → 0
View file @
cdcdc0cd
fileFormatVersion: 2
guid: 504ce2bbdf89148fc8875001ed5c2294
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
This diff is collapsed.
Click to expand it.
GetEyes/Assets/Scripts/UI/ARBrandInfo.cs
View file @
d78bb39b
...
...
@@ -12,14 +12,13 @@ public class ARBrandInfo : MonoBehaviour
public
UISprite
_HeartIcon
;
public
UILabel
_BrandName
;
public
UILabel
_ModelName
;
public
UILabel
_ProductName
;
private
WebViewObject
_WebviewObject
;
public
UILabel
_ProductName
;
public
GameObject
ShowPopUpButtonObject
;
private
ArMetaProductData
_ArMetaProductData
;
private
bool
IsFavor
;
// Start is called before the first frame update
public
void
SetInfo
(
ArMetaProductData
armetaProductData
,
WebViewObject
webViewObject
=
null
)
public
void
SetInfo
(
ArMetaProductData
armetaProductData
)
{
var
productData
=
DataManager
.
Instance
.
ProductDatas
[
armetaProductData
.
ProductId
];
var
companyData
=
DataManager
.
Instance
.
CompanyDatas
[
armetaProductData
.
CompanyId
];
...
...
@@ -28,8 +27,7 @@ public class ARBrandInfo : MonoBehaviour
SetBrandIcon
(
companyData
);
_BrandName
.
text
=
companyData
.
Name
;
_ModelName
.
text
=
productData
.
ModelName
;
_ProductName
.
text
=
string
.
Empty
;
_WebviewObject
=
webViewObject
;
_ProductName
.
text
=
string
.
Empty
;
SetShowPopUpButtonPos
();
CheckMyFavoriteCompany
();
ShowFovoriteCount
();
...
...
@@ -214,10 +212,7 @@ public class ARBrandInfo : MonoBehaviour
}
public
void
CloseButton
()
{
if
(
_WebviewObject
!=
null
)
_WebviewObject
.
SetVisibility
(
false
);
{
PopUpManager
.
Instance
.
ClosePopUp
();
}
...
...
This diff is collapsed.
Click to expand it.
GetEyes/Assets/Scripts/UI/BrandTargetPopUp.cs
View file @
d78bb39b
...
...
@@ -5,7 +5,6 @@ using UnityEngine;
public
class
BrandTargetPopUp
:
MonoBehaviour
{
public
WebViewObject
_WebViewObject
;
public
ArMetaProductData
_ImageTargetData
;
private
ARBrandInfo
_ARBrandInfo
;
public
GameObject
ARBrandObject
;
...
...
@@ -62,7 +61,7 @@ public class BrandTargetPopUp : MonoBehaviour
obj
.
transform
.
localScale
=
Vector3
.
one
;
_ARBrandInfo
=
obj
.
GetComponent
<
ARBrandInfo
>();
}
_ARBrandInfo
.
SetInfo
(
imageTargetData
,
_WebViewObject
);
_ARBrandInfo
.
SetInfo
(
imageTargetData
);
_ImageTargetData
=
imageTargetData
;
}
...
...
This diff is collapsed.
Click to expand it.
GetEyes/Assets/Scripts/UI/UIManager.cs
View file @
d78bb39b
...
...
@@ -174,31 +174,6 @@ public class UIManager : MonoBehaviour
_ARTutorial
.
StartTuttorial
(
false
);
}
public
void
OpenWebView
(
string
web
,
int
left
,
int
right
,
int
top
,
int
bottom
,
WebViewObject
webViewObject
)
{
string
strUrl
=
string
.
Format
(
"{0}"
,
web
);
Debug
.
Log
(
strUrl
);
//Application.OpenURL(strUrl);
// 오브젝트를 생성하고 멤버 변수로 등록한다. ( 쉽게 제거하기 위해서 )
// WebViewObject 컴포넌트 등록
//m_webViewObject = (new GameObject("WebViewObject")).AddComponent<WebViewObject>();
//m_webViewObject.gameObject.name = "WebView";
// 반드시 Init 호출 파라미터 : 웹페이지
// Html 형태를 등록 할 경우 페이지에 연결된 다른 페이지로 이동하지 않는 버그 있었음
webViewObject
.
Init
((
msg
)
=>
{
Debug
.
Log
(
string
.
Format
(
"CallFromJS[{0}]"
,
msg
));
});
// 마진값 : 화면으로부터 좌상우하 여백 값
webViewObject
.
SetMargins
(
left
,
top
,
right
,
bottom
);
webViewObject
.
LoadURL
(
strUrl
);
webViewObject
.
SetVisibility
(
true
);
}
public
void
SetUiRootUpdateScale
(
bool
isUpdate
)
{
_UiRoot
.
IsUpdateScale
=
isUpdate
;
...
...
This diff is collapsed.
Click to expand it.
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